

Think about how much gold you have, how much gold you will likely have by the time you land on a multiple of 4 XP, and whether you will have another unit worth putting on the board (basically, is it 2* or at least 3x cost). Don’t reroll if you are close to being able to afford a lvl-up.

Then you think about how much XP you will need for the next level, how much that will cost you, and then look at your gold and look at your bench. You want to watch your XP bar and think about when you will get to a multiple of 4 XP. However, you want to be smart about this. You start to be more conservative with your gold collection as you recruit your units, but early game it is entirely OK to reroll a couple times to try and find the plethora of early game units you want.Īs for XP, again, you do want to be aggressive and don’t feel bad about spending gold early to get early levels. It leads to your units being too weak early, and this build heavily relies on early board momentum as it targets upgrading the early available units. Not to say it’s a bad strat overall, just, if you try out THIS build, you have to play it with rerolls. I have found that sacrificing health to accrue interest is not worth it with this particular build in mind. I cannot state enough how much power comes from spending 2 gold on finding your relevant pieces early (leading to earlier 2*s and synergy bonuses on your board).
#Dota auto chess strategy upgrade
However, if I find one or two units relevant to the line-up in the first auto-generated roll per round, I will usually not reroll unless I am trying to aggressively upgrade a unit that is close to 2*. I have won many many games doing the exact same playstyle which is to give one or two (never more than three) rerolls per round past R5 to collect the early units and upgrade them faster than anyone else. So this build requires you to do something that I know a lot of players don’t like doing, and that is rerolling pre-50 gold. Into the lategame, your powerful units become more about Syngeries and Abilities, providing for a good balance of Tankiness, Auto Attack strength, Life-steal, CC and AOE magic damage. Nobody usually hoards most of these pieces which allows you to snipe them fast and build a very quick momentum of power for your board. Why has this strategy worked for me? The pieces involved are usually very easy to collect allowing for faster and consistent 3* units that also provide good synergy bonuses as a team. So, this is a Synergy strat which utilises 2 Racial bonuses and 4 Class bonuses, I’ll talk much about the line-up of pieces, rerolling, levelling, and formation. Again, this only carried me through the Knight rank and I have yet to experience how this performs in the Bishop ranks. You do have to put in effort to calculate and be thoughtful about the way you play this build despite it being an aggressive style build involving a lot of spending and *gasp* rerolling.
#Dota auto chess strategy full
Proceed at your own risk. Don’t expect this strat to work in lobbies full of skilled players, and although I mention the word “aggressive” a lot in the playstyle of this build, do not think that aggressive means thoughtless.

Hey I’ve been having a lot of success placing top 3 with a certain strategy in the Knight 1-9 region, and sticking to it and trying to apply it every game has won every single game except two all the way out of knight, so I would like to share it here for players like myself who aren’t yet super good at the game.ĭISCLAIMER – This post is a huge, boring, nerdy wall of text.
